Description

Bounce, dash, and warp through neon-lit puzzle levels in this fast-paced 2D platformer. Master world rotators, dodge deadly lasers, and race against the clock in a high-speed test of precision and timing.

SquareMan-Boy started as a school project.

10 years ago it started as a project for school, on and off it has been worked on since then. The game was originally a metroidvania made in C++/SFML, then it moved to a more level by level basis made in Java/LibGDX. Finally it landed in the Unity3D engine where its now being released.

Videos

Gameplay Trailer — YouTube

Release Video — YouTube

Images

Download as .zip

Team & Repeating Collaborator

Johan
Game Designer, Programmer, Artist